What Is The Cost Of Repair For The E100 In World Of Tanks?t?
#one Posted Dec 07 2022 - 02:36
So I am very near my commencement tier 10(the E100) and I'thousand wondering, will I be able to play it consistently in pubs without premium? I'm ok with having to grind a few CR in tier 5s every couple of matches if necessary, just volition I be able to play the E100 in pubs very often? I would detest to have worked and so hard to get it and then end upward only playing it one game for every v credit grind games.
How much are the repairs on average?
How much do you make on boilerplate (NO PREMIUM)?
Moved to German heavy tanks.
|Sadukar09|
#2 Posted Dec 07 2022 - 02:50
you can loose money even when you win, its non a money maker and pem definitely helps
#3 Posted December 07 2022 - 02:53
No. Well-nigh tier 10 players don't fifty-fifty play theirs in pubs. You're immediately targeted by everything on the field, nearly definitely past tier 8 SPGs, y'all WILL lose money virtually every game without premium and information technology's not like in that location's anything left to grind for.
Look into company battles. The payoff is much better there, although if you lose, you lose a lot.
#4 Posted Dec 07 2022 - 03:xv
I play my T30 all the time in pubs, and I no longer run a premium business relationship. Information technology's difficult to get it to sustain itself, only it'south achievable as long as y'all mostly do ok. On bad nights I volition run my M4 or Easy8 for a game or 2 to brand up for any losses, but it's not like it bleeds credits.
#5 Posted Dec 07 2022 - 05:20
I am an boilerplate player and this how my E100 makes and loses $.
I am on premium, and then minus 50% is it?
Then... I figure I'll lose $ if I didn't have premium.
#6 Posted December 07 2022 - 05:26
Orion03, on Dec 07 2022 - 05:xx, said:
I am an boilerplate player and this how my E100 makes and loses $.
I am on premium, and then minus fifty% is it?
So... I effigy I'll lose $ if I didn't have premium.
Depending on how premium stacks with the winning bonus, it'southward either a reduction of 25% or ~33%. If it'southward gold earned boosted past the win bonus, then boosted by 50%, it'd be a 33% reduction. If it'southward golden earn boosted by win bonus combined with premium, it'd be 25%.
#vii Posted Dec 07 2022 - 06:17
I dont keep close runway of my proceeds/loss on the E100 only it isnt actually that important to me, it is a dandy and fun tank to run and take an incredible amount of penalization under the right circumstances. The reload is slow and is its biggest drawback for me
#8 Posted December 07 2022 - 09:10
Onyx, on Dec 07 2022 - 05:26, said:
Depending on how premium stacks with the winning bonus, it's either a reduction of 25% or ~33%. If information technology'southward gold earned additional by the win bonus, and then boosted by 50%, information technology'd be a 33% reduction. If it's gold earn boosted by win bonus combined with premium, it'd exist 25%.
Put simply, whether you lose or win the silver won will exist 50% more on premium. So the silver won by Orion should be reduced by a tertiary if he was in a not-premium business relationship, win or loss.
Anyways to answer OP, with a Tier 10 you can expect 30k repair bills for a total loss, more or less depending on tank and modules damaged. Ammo oftentimes costs around thousand+ per unit of measurement, and then in a long game that can price you easily 10k-20k silver or more than. Lets say effectually 8k for an average game.
And so we accept:
Excellent game (no damage, lots of shots): costs = 20k ammo, net profit should exist around 20k with premium or 14k for non-premium.
Proficient game (some damage, a few shots): costs = 15k repairs, 8k ammo, net profit effectually 10k with premium or 6k for not-premium.
Bad win or expert loss: costs = 30k repairs, 8k ammo, net profit of 0 premium, -7k non-premium
Bad loss: costs = 33k repairs, 8k ammo, net profit of -5k premium, -15k non-premium.
Numbers are by no ways exact, give or accept a few 1000 silvery for each example. For not-premium you volition be making a full general loss in public games, unless your pub games win rate is very high (60%+). An above average premium actor should break even.
#9 Posted December 07 2022 - xvi:04
From what i know, the T30 is the only T10 who can brand money without premium. Just looking at onyx's ss, i exercise more or less the same amount of money, but with either lower repair, or no repair at all: being a in a very weak tank force me to play in a way that i don't accept too much damage.
#10 Posted Dec 07 2022 - sixteen:21
Tokolosk, on Dec 07 2022 - 09:x, said:
Put simply, whether you lose or win the silvery won volition be 50% more on premium. So the silverish won by Orion should be reduced past a third if he was in a non-premium account, win or loss.
Anyways to answer OP, with a Tier 10 you can expect 30k repair bills for a full loss, more or less depending on tank and modules damaged. Ammo often costs around 1000+ per unit, and then in a long game that can cost you lot easily 10k-20k silver or more. Lets say effectually 8k for an average game.
And so we have:
Excellent game (no damage, lots of shots): costs = 20k ammo, net profit should be effectually 20k with premium or 14k for non-premium.
Good game (some impairment, a few shots): costs = 15k repairs, 8k ammo, internet turn a profit effectually 10k with premium or 6k for non-premium.
Bad win or adept loss: costs = 30k repairs, 8k ammo, cyberspace turn a profit of 0 premium, -7k not-premium
Bad loss: costs = 33k repairs, 8k ammo, net profit of -5k premium, -15k non-premium.
Numbers are by no means verbal, give or take a few one thousand silver for each instance. For non-premium you will exist making a general loss in public games, unless your pub games win charge per unit is very high (60%+). An above average premium histrion should break even.
I think your math is off on this - 20k net for premium with 20k ammo cost would mean gross payment would be 20k+20k = 40k. -33% for non-premium would exist 40k ten .67% = 26.7k gross - 20k ammo = 6.7k net for non-premium. Better win a lot more battles than y'all lose to pause even.
#11 Posted Dec 08 2022 - 00:42
Don't forget consumables, Repair kit, Fire extingusher, Med pack, go into a game where you utilise it all, and go the whole tank blown to pieces and it's going to injure credit wise.
Source: http://forum.worldoftanks.com/index.php?%2Ftopic%2F74285-tier-10-e100-running-costs%2F
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